Neal Coghlan


...is a designer and artist working across the realms of 3D animation, immersive spaces and live performance; often combining future-facing tech such as motion-capture, virtual-reality and the metaverse.

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Dream - RSC & MLF


DREAM - EXPLORE THE FUTURE OF THEATRE IN A VIRTUAL FOREST

Bringing performance and gaming technology together to explore new ways for audiences to experience live theatre. Dream is a live performance set in a virtual midsummer forest. Inspired by Shakespeare’s A Midsummer Night’s Dream.

My role in this was to create the environments that the actors would perform in during the performance and link them together through different shots and sequences. 

Much of the work was a done in Houdini and UE4, creating layouts that would match the physical space and blending real world props such as risers and stools with the virtual ones of trees and logs. All of the scenes were ported into Unreal, where the actors could very quickly start to play with the world during rehearsals and we could update the environment in real-time as development went on.

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A collaboration between the Royal Shakespeare Company, Marshmallow Laser Feast, London Philharmonic Orchestra, Manchester International Festival and Goldsmiths University.



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